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Samplerates & Bitdepths Sample rates and bit depths have been heavily debatted subjects during the last years. But it´s probably not all who fully undertands the consequence it has when choosing a higher samplerate or a greater bit depth. 44.1 kHz Since most of us are capable of hearing from approx. 15 Hz to 20 kHz, 44.1 kHz was chosen as a suitable standard. This means that the audio signal is being sampled 44.100 times every second. It would have been enough to sample 40.000 times as we can hear frequencies going up to 20 kHz, but it is necessary to apply a cut-off filter for signals exceeding the max value; that´s the reason for this extra "headroom".
Bits (BInary digiTS) are simply the digits 0 and 1. A 2-bit system would represent just 4 values: 00, 01, 11 and 10. A 4-bit system: 0000, 0001, 001, 0111, 1000, 1100, 1110 etc. The combination posibilities raises exponentially, so in total there is 16 different values. When it comes to digital audio this bit depth is very closely related to the dynamic range. If we take the 2-bit system with just 4 values it would translate into just 4 different dynamic levels. Not very accurate, especially considering that 2 of those 4 levels would be "max volume" and "complete silence". The lowest audible level would be a quarter of the full level! 8-bit resolution, which was an acceptable standard in the early days of digital recording, gives 256 dynamic levels. However, this bit depth translates into a dynamic range of just 48dB. The 16-bit Audio CD standard offers 65.536 different levels, which gives a dynamic range of 96 dB. This is much better, but knowing that the human hearing covers 140 dB of dynamic range there is still room for improvements. If we take it up to 24 bits we will get 16.777.216 different values, offering a dynamic range of 144 dB, which should be enough for even the most dynamic recordings such as acoustic or classical music.
But it ends up in 16 bits anyway ! To avoid digital clipping you will have to set the gain very carefully, and leave headroom for any transient peaks. This method has 2 major drawbacks. First of all you don´t use all 16 bits, more likely just 13 or 14 of them. This will reduce the actual dynamic range to 78-84 dB rather than 96 dB. Secondly, by setting a lower gain, you will raise the background noise, when normalizing the audio file after the recording in order to compensate for the lost gain. This gives at least three good reasons to record in 24 bit: 1) After dithering to 16 bits, you actually use the full dynamic range of 96 dB. 2) You don´t have to watch your peak meters like a hawk while recording. 3) You will bring down the total noise floor considerably.
Drawbacks of high resolutions However, with todays massive hard disks this is not a very big problem. It´s worse that files 3 times larger will decrease the number of simultaneous audio tracks, and that you will require 3 times more RAM in order to perform at the same level. Finally you will require a powerful computer CPU if you want to run many plug-ins and virtual instruments simultaneously. At the end og the day we think it´s nice that hardware and software producers constantly strive for the best possible audio quality. Even though the trend seems to go in the opposite direction in many other ways in the music industry. Mp3, OggVorbis, WMA, AAC etc. But that´s a totally different story..... © Copyright 2006 - NordBeat aps - All Rights Reserved.
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